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Home > Nerd to the Third Power > stellaris neutron sweep vs world cracker

stellaris neutron sweep vs world cracker

Wipes out all sentient life, but leaves their structures intact. Press question mark to … 422814 >start game on ensign >so easy, steamroll other empires early on >mid game, already own 1/3 of galaxy. Presumably you would be able to terraform it into something else later. Yess fuck them size 10 planets, I don't want it, and the icon for habitable planets inside my territory is also really annoying. January 16, 2021 by Leave a Comment by Leave a Comment Though it really depends on if/how you want to expand, and how you actually go about deploying it. Neutron Sweepは放射性プルームを浴びせる兵器だから掃射ではないと思う World Cracker : 惑星破壊砲 Crack World : 惑星を破壊する For example, you could possibly use a neutron beam like that (or several) to affect how fusion occurs within the interior of a star. Also there's not really an option for most empires to terraform planets into tomb worlds, so that would be really neat too. Half the factions will begin to hate you if you make it a habit, and it lowers your trust rating. If Earth is shattered there is a 50% chance of creating a wormhole with another system. The process is called neutron capture, or activation. For... reasons. It wouldn't spare the biosphere. I’d also like the shielded world and planet cracker to perhaps give a bit more? Committing atrocities has pretty substantial diplomatic consequences. If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator. The sweep on the other hand, we could argue that yes a colossus is expensive, takes a lot of time etc but the end result is the sweep is a lot better (I haven’t had a chance to use the brainwashing or borg beam) and I think it could do with a temp penalty. there should be some risks/costs associated with it). And then there's this one maniacal empire just destroying them for shits 'n' giggles (and a few minerals). Neutron Sweep - Expansion type. The point of the planet cracker is very simple: I use one as a vacuum cleaner to free up some space from useless planets for my awesome megastructures. No sense in planet cracking those, or shielding them, too big a waste. Also using nerve agents as a military weapon, which gives you +50% attack bonus and kills lots of civilians if used on a city. Looks like you're using new Reddit on an old browser. De uitbreiding staat gepland voor 22 februari en kost 19,99 dollar. So it probably wouldn't be an instant process, as the effects of acute radiation poisoning are quite well-documented. Stellaris Anonymous 02/17/21(Wed)12:27:36 No. So those are some scenarios where the world cracker + global pacifier would work better than the neutron sweep. These features are only available if the accompanying DLC is activated. It does have one, to do exactly that: -30% habitability for 10 years. planet killer or neutron sweep. World Cracker also reduces the amount of planets you need for domination victory. So you can imagine what happened, I’d take the odd world with an army if I wanted some more slaves for nerve stapling, otherwise, sweep everything, leaving a pristine paradise, fully developed buildings (granted had to redevelop a lot of it due to AI placing crap) that I could colonise soon after – sometimes I would literally have the colony ship waiting to land…, I’ve used the shield once on a devouring swarm, for the achievement and because I didn’t like their stupid squid faces (they kept insulting me ☹) and I have planet cracked the capital world of another empire because quite frankly they annoyed me one too many times (both were planets I was never going to bother occupying either) – both of those seem more like some movie-esque supervillain weapon, that doesn’t seem particularly useful or efficient but is more there for dramatic effect…(they have their uses taking out fringe planets I suppose that are of no interest). If you don't repeal the UN Charter, you'll also have sanctions imposed, which cuts you off from trade. More rambling on that at the end. Technically by the time you have a Colossi, isn't your empire on the way to a Type II civilization? In both cases the world is removed from the game, but with the Pacifier you always get something in return (tech, world breaker sometimes gives you minerals) and you receive less negativ diplo rep. Pacifier for min-maxing, world breaker for RP. Cracking their capital only gives around 20 war exhaustion for them, you could easily double that number by destroying their fleet. World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. It might sound strange to actually want to live on a radioactive hellhole, but it's just another way to keep out the xeno. For me, smashing or shielding a world seems kind of useless because I might want it later. ... Use Global Pacifier on a Fanatic Purifier, Ravenous Swarm, or Determined Exterminator owned planet 40. All codes for the game: The main list. Too bad if they're rubble before you can get them. The planet would basically become a tomb world but worse. I acknowledge that most of the other superweapons are worse. I know a lot of your questions or points don't necessarily mesh with the setting of Stellaris, which seems to have a kind of semi-hard (or semi-flacid, if you prefer) sci-fi atmosphere, but I really appreciate your post and the thought you've put into it. © Valve Corporation. On a more general note, I'm not actually sure if there are practical ways to implement a large-scale neutron beam like this (given that you are at least a Kardashev Type I civilization). Not in the same sense that a magical psionic converter or energy shielder isn't realistic, but in that we basically already know what bombarding a target with unimaginable amounts of neutrons would actually do. New comments cannot be posted and votes cannot be cast. I decided to make an exception for the 25 tile Gaia planet since they can support anything, but I'm RPing that my race can't even survive on whatever it's "preferred" climate is. Planecracker have a chance give a significant (around 20) mineral deposit on the planet remains. The assimilation colossus is actually very powerful as it fully assimilates planets, regardless of if that means you are assimilating 1 pop or 25. And later in the game I'm usually swimming in planets, and a few less makes for a cleaner outliner and less sectors. making the planets over time makes the game run better and if you have peaceful ethos and able to delcare a war you can nuke the map one world at a time. Differences Between Stellaris and Endless Space 2. I disagree that the World Cracker and shielder are useless. Unlike WMDs in Civilization, however, in Alpha Centauri using it is considered an atrocity. It's just too good. Atoms capture free neutrons, turn into unstable isotopes and decay (possibly into other unstable isotopes). But when you're colonizing hundreds of systems and mining them for resources but none are completely mined out, I think you've stepped onto a different scale than the Kardeshev scale. It also can't be used to preemptively destroy uninhabited worlds so you don't have an inconvenient contingency hub popping up in an important system. But by the time that you can build a colossus you'll probably have so many habitability boosting techs, buildings, and resources that you wouldn't really notice. same than nuclear weapon in real life, to not let them rebuild, it is scorch earth strategy Except that isn't the use of a nuke, the real use is a deterrent. global pacifier stellaris. The only one that seems slightly useful is the neutron sweep, but only if you want to take their planets (which I don't). Also, let's not forget that this is a game about war. I mean, certainly not actually at it, given the sheer might an ACTUAL Type II would have (heck, I don't think even Fallen Empires are Type II's), but you've gone far past the Type I category by now... As soon as you have a Dyson Sphere, you are a type 2. It is upon you as a reader to make your final judgement and choice. It also doesn't really affect the momentum of the crisis fleets that much if you use scorched earth galaxy tactics because those spawn at scripted intervals (although contingent on what they control). It's time to use our new colossus class ship to help us cleanse the universe.steam page: http://store.steampowered.com/app/281990/Stellaris/ All trademarks are property of their respective owners in the US and other countries. If you have a beam that could irradiate an entire planet with it, it would render the entire world dangerously radioactive for at least the next couple decades. (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. Minor suggestion. I think a time based penalty applied to the swept planet, to represent ecosphere damage or cleanup etc would be good. That would leave the planet clean but fry everything in pretty much the same way. Stellaris's upcoming expansion, Apocalypse, will let you clear out some of the clutter. Neutron Sweep is next for me as it let's me settle the planet myself. Most importantly, the target will be permanently hostile to you for the rest of the game and be far more likely to reciprocate those atrocities in kind. Tomb world would be neat because I typically can't terraform a planet into one, so it would be an indirect way of doing that. All rights reserved. Trochu méně explozivní je Neutron Sweep – tím pozabíjíte veškerý život a planetu pak můžete zabrat pro sebe. I shielded fallen empire worlds just cause i didnt want xenos in my empire. If you're to the point of being able to deploy colossi you should be at the point of being able to colonize tomb worlds, too, so no loss there. God ray is situational for wiping out robots empires where neutron sweep doesn't work. It allows you to send an infiltration team to unleash a genetic plague on someone else's base. It also can't be used to preemptively destroy uninhabited worlds so you don't have an inconvenient contingency hub popping up in an important system. Nothing fancy, just slow and methodical like the Reapers or something. Then their everything else. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=3OyrX11cMkE, how do i manage my energy in grand admiral. Stellaris. So none of them can be entirely useless. The effects of the sweeper should be: -30% habitability modifier for 7200 days (similar to terraforming to Gaia World) without ability to terraform until said modifier expires, non-trivial chance of turning the planet into a Toxic or Molten World, or adding a permanent debuff (i.e. As far as I can tell, it doesn't discriminate between organics and synthetics. Ищете полный перечень рабочих читов на игру Stellaris? As for neutron sweep, I suppose I could live with it making it a tomb world, and maybe braking a few buildings, but nothing beyond that. Sitara Labels Pvt Ltd pioneers in producing woven labels, badges, embelms and patches for multipurpose use in various industries and sectors as textiles, leather, academia, government organizations, sports clubs and others. The minerals or society research you get from it is nowhere near the amount that you could get if you colonize. Jednou z možností je klasická destruktivní varianta World Cracker, která planetu vyhodí do vzduchu, aby po ní zbyly jen užitečné minerály. Shielding worlds does not seem to piss off the ai except the one your doing it to. I think you can crumble your opponent economy with colossus? Not sure about turning them into tomb worlds (I’d just land armies then purge the gaia worlds instead tbh) but I think a time based penalty applied to the swept planet, to represent ecosphere damage or cleanup etc would be good (perhaps it could add some tile blocks that you can’t remove for a certain period of time), so that yes I get a nice planet, but it won’t just be a “shake and bake” affair where I can waltz in 5 seconds after melting everyone on the surface and then have a colony up and running soon after with no consequence. My current game is a tomb world-start determined exterminator that will only settle on tomb worlds. Following the defeat of the majority of the Xani Restorers space navy by GTU Fleet Command and the Star Concord JSF, a major campaign into the heart of their space was initiated. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So yeah a bioweapon or maybe other asymmetrical warfare options (hacking, infiltration, sabotage etc) would be pretty interesting. Never had the Contingency as a crisis and thought the machine worlds had to be invaded like conventional planets. Planetary Pacifier - Diplomatic type. Using the ultimate weapon, the Planet Buster, i.e. a potentially continent-destroying super-nuke, is an atrocity that will make every other leader declare war on you, without any exceptions whatsoever, as you demonstrate that you are an existential threat to absolutely everyone if you do. I haven't thought of that. As I said, it's not quite that. Anyway, the neutron sweep bugs me because it's not very realistic. For every action there's a reaction. The finer details are dissertation-level topics from a bizarro universe where people actually want to research this kind of stuff, so I'll stop there. Why should you be content with destroying a single planet? The entire planet would also catch fire right around the same time, and the charred husk of a world left behind would be impossible to walk on. One of them being *checks list of sci-fi tropes* um, galactic superweapons, which … That might enable you to fry every single planet in the system, or maybe even trigger an exotic nova or supernova. This might be a good reason … But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…. Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. Though if it makes the game run faster, I'll probably consider switching. Anyway the point isn't to nitpick or demand ultra-hard sci fi. Laser, relativistic kinetic impactor, massive asteroid, super-tachyon beam, doesn't matter. Their purpose is denying your enemy the use of planets in areas of space that you yourself don't want. На нашем сайте собраны все существующие коды и различные хитрости к ней. Especially not if it's a Gaia world. Robots - who are the primary users of NS anyway - wouldn't care about any of these issues to begin with, so I feel like it enriches their use of this weapon through an enhanced RP experience as well. It would be nice to have another way to make tomb worlds other than the very long armageddon bombardments. Neutron Sweep All Pops on the planet are killed. Stellaris, a very good space strategy game, was missing a few things at launch. cheats and does not care about rules, so they will still pump out massive fleets even with a single planet left, so there is no economy effect. As far as in-game balancing goes, I do feel like the Neutron Sweep is maybe a bit too OP compared to the others and I like and support your suggestions to nerf it a bit by making tomb-worlds that can't be terraformed for a decade or two and some long-term hab debuffs or permanent planet modifiers. The most practical and controllable method seems to be through D-T or D-D fusion in a linear accelerator which is a reaction that produces plenty of neutrons (and why economical fusion power is actually more problematic than it sounds), but that's like the difference between producing a few micrograms of antimatter and enough to catalyze a nuclear explosion rocket. Also, complaining about the neutron sweep not being scientifically accurate is silly. Neutron sweeps doesn't work on machine empires. First off, most of the technical problems can be resolved by renaming it as a gamma ray sweep.

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